Chrome & Covenant: Age of Echoes

Rules

2d10 + modifiers versus a Target Number. Three stats. One soul to lose. Everything you need to understand how Chrome & Covenant plays — from your first roll to your last stand.

Chrome and Covenant Rules
Start Here
How to Play
The core dice system, the three stats (Mind, Body, Soul), Target Numbers, Karma Points, and the fundamental loop of play. Everything you need for your first session.
Build Your Operative
Character Creation
Step-by-step character creation — from choosing your Background and Class to installing your first cyberware. Your operative is more than a stat block. They’re a person with debts.
Roles
Classes & Paths
Every class in Chrome & Covenant — from Conduits channeling AI signal to Datarunners diving the Mesh to Ironclads holding the line. Each path shapes how you interact with the world.
Training
Skills
The full skill list — what each one does, how they interact with your stats, and which ones will save your life in each region.
Conflict
Combat
Initiative, actions, cover, cyberware in combat, and the consequences that make every firefight a choice with weight.
Chrome
Cyberware & Humanity
Every install costs something. The Humanity stat tracks the toll of chrome on your soul. How much of yourself will you replace? How much can you afford to lose?
Tech
Nanites
The third technology layer — the microscopic machines that keep the living alive and make a Conduit’s miracles run. Three swarms keep you alive; six might kill you.
Faith & Signal
Conduit Protocols
Conduits channel AI signal through sacred rites. Each protocol is a covenant — a bond between human faith and digital power. One free protocol showcased here.
The Mesh
Datarunning Basics
Hacking, Mesh Diving, Echo Diving, Signal Riding — the four modes of Mesh operation. How datarunners affect the physical world through digital action.
Loadout
Equipment & Gear
Chassis plus modifications — not catalogs. Weapons, armor, tools, and the modular design philosophy that keeps loadouts meaningful.
Transport
Vehicles
Freight haulers, escort rigs, and fast runners — the machines that keep the Milk Run corridors alive. Stat cards, Build Point budgets, and convoy rules.

These free rules cover the essentials. The Core Rulebook contains the complete system — all classes, full skill trees, advanced combat, the complete cyberware catalog, and deep Conduit Protocol mechanics.